So I’ve redone the plot I was working on. It’s still on the same world, but I’ve made the story more focused, more character driven, hopefully with compelling characters in the heroes and villains. The over arcing plot of the series I’m anticipating is still the same, a multi world conquest story, but we’re starting off small, and building out.
Going through a standard three act set up, with a major point in the middle of the novel, and a climatic battle at the end, so everything builds becomes bigger from start to finish, as there’s a couple of smaller conflicts earlier on. Nothing really innovative there, but I’m not going for innovative, I’m going for character moments.
Five talkie bits are planned, which hopefully I can keep quite snappy and not exposition heavy, (something I’m quite prone to), outside of those moments dialogue will be functional “Go here,” “Go there,” “Phew! that was close”, with actions and behaviours used to tell those parts of the stories. By no means is this the best way to write, it’s more if I do it, I can avoid a lot of pitfalls I fall into, (like circular dialogue that fails to end at a natural point).
So character wise on the good guy side (nominally the overall plot blurs who’s good and bad, but for the first novel it’ll be quite clear), we have a young character, an innocent caught up in something greater, and destined for something massive, then there’s the wise mentor, and a roguish mentor and defender, alongside a cast of supporting roles like military leaders, politicians, traders, and general people. A goal will be to have more dynamic and engaging secondary and tertiary characters.
On the bad guys, there’ll be a couple of military leaders who have the same goal, but sit in opposition to each other on methods, with one aiming for a domination victory, and the other a very targeted crafty plot. I want them to be compelling, and to sew the seeds that they are the villains of the piece, but there’s a broader ethics involved which would allow for that obfuscation of heroes and villains later in the over arcing plot.
So – a lot of work to do to make all that a reality, but at least most of the planning I’d done to this point is still valid and very useful. The history of the world still applies, though I’ve realised if I want to rely less on exposition, I might struggle to get some of it in, there’s only really one point in my plot where I can, (and must), show the history of the world. So, some block breakers are going to be experiments in historical exposition, and exposition generally.
Block breakers are now definitely going to be part of my prep after the recent trouble of number three, I might also do an out right short story as world setup for the NaNoWriMo novel, focusing on one character’s earlier life before the planned story takes place.